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AI Experiments

Riftrunner Clones Cut the Rope in LMArena

RiftRunner Team
4 min read
#riftrunner#LMArena#Gemini 3#game clone#Cut the Rope#AI coding

Riftrunner Clones Cut the Rope in LMArena



Asked riftrunner to build a Cut the Rope-like mini-game inside LMArena. It delivered a clean physics loop, scoring, and UI hooks without heavy refactoring.






Gameplay clip: rope cutting, candy fall, star pickup, and goal detection working end-to-end.



What riftrunner built



  • Physics loop: rope segments + gravity with stable collision checks.

  • Scoring model: star pickups tracked separately from goal completion.

  • UI hooks: restart and level reset baked in for quick iteration.



Why it matters



  • Shows riftrunner (Gemini 3) can ship playable loops fast.

  • Code arrives organized for extension—levels, assets, and effects slot in easily.

  • Good for prototyping interactive demos without a full engine stack.



Prompting tips



  • Define mechanics first: rope cut, gravity, goals, and collectibles.

  • Ask for event hooks to extend later (sound, particles, level data).

  • Keep assets abstract; focus on physics correctness before polish.



Bottom line


Riftrunner on LMArena handled a casual game clone cleanly. For teams needing fast prototypes, this response shows why Gemini 3 is a strong coding copilot.