AI Experiments
Riftrunner Clones Cut the Rope in LMArena
RiftRunner Team
••4 min read#riftrunner#LMArena#Gemini 3#game clone#Cut the Rope#AI coding
Riftrunner Clones Cut the Rope in LMArena
Asked riftrunner to build a Cut the Rope-like mini-game inside LMArena. It delivered a clean physics loop, scoring, and UI hooks without heavy refactoring.
Gameplay clip: rope cutting, candy fall, star pickup, and goal detection working end-to-end.
What riftrunner built
- Physics loop: rope segments + gravity with stable collision checks.
- Scoring model: star pickups tracked separately from goal completion.
- UI hooks: restart and level reset baked in for quick iteration.
Why it matters
- Shows riftrunner (Gemini 3) can ship playable loops fast.
- Code arrives organized for extension—levels, assets, and effects slot in easily.
- Good for prototyping interactive demos without a full engine stack.
Prompting tips
- Define mechanics first: rope cut, gravity, goals, and collectibles.
- Ask for event hooks to extend later (sound, particles, level data).
- Keep assets abstract; focus on physics correctness before polish.
Bottom line
Riftrunner on LMArena handled a casual game clone cleanly. For teams needing fast prototypes, this response shows why Gemini 3 is a strong coding copilot.